

It could be that his console wasn't actually Japanese but perhaps, USA Region. I apologize, after watching it again, I guess he doesn't specify what console region his Wii u was originally locked to. The guy I watched was able to load MK8 on his console. And no, I do not want to run mario kart 8 in Cemu. Can someone please help point me in the right direction? If people have had this issue before, surely somebody has made or has considered creating a solution. I know there is a way to get passed mario kart 8's loading screen issue. I realize other people have asked questions related to this issue but I never saw a fix for their issues.

This felt like a promising advancement but it really wasn't. However, there was one homebrew app called "Spiik" which changed mario kart 8's loading screen issue from ending in a loud abrupt noise to a never ending loop of engine noises. No homebrew software fixed the issue of not being able to actually load mario kart 8. I used all kinds of region-lock related homebrew apps. the game wouldn't leave the initial loading menu. As exciting as this accomplishment was, there was one issue. I changed the region code in a system xml file in my wii u' system files and was able to successfully initiate the game booting process via the disk application.

I was worried initially that it wouldn't run on my pal region wii u (and it didn't.) I decided I wanted to make my wii u region free. A friend of mine recently gave me his usa copy of mario kart 8.
